They’re basically a win button, and the kind of thing that doesn’t work in a prequel because why would Batman ever get rid of them? Meanwhile, in the stealth fights where Batman picks off armed thugs one by one, there’s another somewhat dirty-feeling win button: a remote grapple that strings up thugs without them even having to walk under a gargoyle. ![]() Riot shields, stun batons, armored thugs – Batman just punches ‘em. The Shock Gauntlets are among the last gear you unlock, which is good, because once charged (by hitting a few guys in regular combat) and activated, they let you completely ignore everything that makes combat interesting. But the only substantial change is one of those things that’s awesome for the first time you use it, but quickly reveals itself as a bad idea. Freeze’s absence from the rogue’s gallery means the cryo-grenades are now concussion or glue grenades.) Two new enemy types add a little extra variety, notably the martial artists who can counter your attacks. So at the cost of really selling the idea that these events happen prior to the other two games, Origins keeps the foundation of Arkham Asylum and Arkham City’s amazing combat intact, including every gadget in one form or another. This younger Batman already has all his signature moves and gear, flies a fancy plane, and is on a first-name basis with pretty much every villain but The Joker. Conroy will always be Batman for me, but his understudy does well enough. But it’s the kind of prequel that screams “What were we thinking when we killed off that incredibly popular character? Undo! Undo!” The actors standing in for long-time Batman and Joker voices Kevin Conroy and Mark Hamill do a good job in emulating their predecessors - Troy Baker’s Joker, in particular, is close enough that I might not have noticed immediately if I weren’t listening for it. It’s a respectable plot that even concocts a plausible reason for Batman to face so many villains all in one night – a $50 million bounty on his head. It’s more of a traditional Batman plot that retreads some of The Dark Knight’s most familiar themes over its roughly eight hours of main story content: a self-destructive insistence on working alone, and how far he’ll go to avoid taking a life - a concept the final battle cleverly toys with. That seems like a good excuse to bring other iconic villains into the fray with additional content, but unfortunately, it seems 'Cold, Cold Heart' may be the last content for Origins fans receive.Its name, “Arkham Origins,” is a flagrant misnomer - it may be a prequel, but this story is neither about Arkham, nor is it an origin story in any significant way. The developers also give a fairly sound explanation for Freeze's absence from the Origins campaign describing the villains as a calculating, intelligent enemy, not one of the hired guns who would try to cash in on the bounty placed on Batman's head. It looks like the same thinking is partly on display in the DLC, but with a greater emphasis on the typical tactics of attacking a room of enemies one by one. Those experienced in prior Arkham games will know that one of the high points of A rkham City was the battle with an overpowered Freeze, using the environment and diversions to outsmart the cold-blooded villain. The DLC itself seems to build towards a showdown with Mr. The XE Suit may keep the cold from killing, but even Bruce Wayne apparently can't defeat ice itself. ![]() The DLC brings new ice-based weaponry which, if not avoided, can slow Batman by encasing him in solid ice. Specifically, the XE Suit.īesides utilizing new thermal attacks and variants on established gadgets (the Batarang, for instance), players will also need to exercise caution when tangling with Freeze's thugs. But that won't last for long, as the ice cold setting requires Wayne take a new rig into the field. ![]() Apparently, that means players will have to begin their assault on Freeze's forces without the aid of the Batsuit or gadgets. Freeze's surprise attack on Wayne Manor catches Bruce Wayne and the rest of Gotham's elite by surprise. But in the new video walkthrough, creative director Eric Holmes and game director Benoit Richer show that it isn't just the chilling villain that the DLC brings with it in terms of new twists on the Arkham formula. It may seem like too much time has passed since the original game's launch for DLC to make a sizable splash, but 'Cold, Cold Heart' does usher the arrival of one of Batman's most iconic villains: Mr. The 'Cold, Cold Heart' DLC for Batman: Arkham Originsarrives on April 22, and to show what kind of chilling action awaits, the developers have provided a walkthrough video as part of their latest DC All Access. would like fans to remember that there is still some downloadable content coming for the tale of Bruce Wayne's early days in the cape and cowl. The focus on Batman video games may have shifted completely to the next-gen Arkham Knight, but Warner Bros.
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